There are nine types of [page:BufferAttribute] available in three.js. These correspond to the JavaScript [link:https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/TypedArray#Syntax Typed Arrays].
THREE.Float64BufferAttribute
THREE.Float32BufferAttribute
THREE.Float16BufferAttribute
THREE.Uint32BufferAttribute
THREE.Int32BufferAttribute
THREE.Uint16BufferAttribute
THREE.Int16BufferAttribute
THREE.Uint8ClampedBufferAttribute
THREE.Uint8BufferAttribute
THREE.Int8BufferAttribute
All of the above are called in the same way.
array -- this can be a typed or untyped (normal) array or an integer length.
An array value will be converted to the Type specified.
If a length is given a new TypedArray will created, initialized with all elements set to zero.
itemSize -- the number of values of the array that should be associated with a particular vertex.
normalized -- (optional) indicates how the underlying data in the buffer maps to the values in the GLSL code.
See the [page:BufferAttribute] page for inherited properties.
See the [page:BufferAttribute] page for inherited methods.
[link:https://github.com/mrdoob/three.js/blob/master/src/core/BufferAttribute.js src/core/BufferAttribute.js]