Class for loading a [page:CubeTexture CubeTexture]. This uses the [page:ImageLoader] internally for loading files.
const scene = new THREE.Scene();
scene.background = new THREE.CubeTextureLoader()
.setPath( 'textures/cubeMaps/' )
.load( [
'px.png',
'nx.png',
'py.png',
'ny.png',
'pz.png',
'nz.png'
] );
[example:webgl_materials_cubemap materials / cubemap]
[example:webgl_materials_cubemap_dynamic materials / cubemap / dynamic]
[example:webgl_materials_cubemap_refraction materials / cubemap / refraction]
[page:LoadingManager manager] — The [page:LoadingManager loadingManager] for the loader to use. Default is [page:LoadingManager THREE.DefaultLoadingManager].
Creates a new [name].
See the base [page:Loader] class for common properties.
See the base [page:Loader] class for common methods.
[page:String urls] — array of 6 urls to images, one for each side of the CubeTexture.
The urls should be specified in the following order: pos-x, neg-x, pos-y, neg-y, pos-z, neg-z.
They can also be [link:https://developer.mozilla.org/en-US/docs/Web/HTTP/Basics_of_HTTP/Data_URIs Data URIs].
Note that, by convention, cube maps are specified in a coordinate system in which positive-x is to the right
when looking up the positive-z axis -- in other words, using a left-handed coordinate system.
Since three.js uses a right-handed coordinate system, environment maps used in three.js will have pos-x and neg-x swapped.
[page:Function onLoad] — Will be called when load completes. The argument will be the loaded [page:Texture texture].
[page:Function onProgress] — Will be called while load progresses. The argument will be the XMLHttpRequest instance, which contains .[page:Integer total] and .[page:Integer loaded] bytes. If the server does not set the Content-Length header; .[page:Integer total] will be 0.
[page:Function onError] — Will be called when load errors.
Begin loading from url and pass the loaded [page:CubeTexture texture] to onLoad.
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]