Handles and keeps track of loaded and pending data. A default global instance of this class
is created and used by loaders if not supplied manually - see [page:DefaultLoadingManager].
In general that should be sufficient, however there are times when it can be useful to have separate loaders -
for example if you want to show separate loading bars for objects and textures.
This example shows how to use LoadingManager to track the progress of [page:OBJLoader].
const manager = new THREE.LoadingManager();
manager.onStart = function ( url, itemsLoaded, itemsTotal ) {
console.log( 'Started loading file: ' + url + '.\nLoaded ' + itemsLoaded + ' of ' + itemsTotal + ' files.' );
};
manager.onLoad = function ( ) {
console.log( 'Loading complete!');
};
manager.onProgress = function ( url, itemsLoaded, itemsTotal ) {
console.log( 'Loading file: ' + url + '.\nLoaded ' + itemsLoaded + ' of ' + itemsTotal + ' files.' );
};
manager.onError = function ( url ) {
console.log( 'There was an error loading ' + url );
};
const loader = new THREE.OBJLoader( manager );
loader.load( 'file.obj', function ( object ) {
//
} );
In addition to observing progress, a LoadingManager can be used to override resource URLs during loading. This may be helpful for assets coming from drag-and-drop events, WebSockets, WebRTC, or other APIs. An example showing how to load an in-memory model using Blob URLs is below.
// Blob or File objects created when dragging files into the webpage.
const blobs = {'fish.gltf': blob1, 'diffuse.png': blob2, 'normal.png': blob3};
const manager = new THREE.LoadingManager();
// Initialize loading manager with URL callback.
const objectURLs = [];
manager.setURLModifier( ( url ) => {
url = URL.createObjectURL( blobs[ url ] );
objectURLs.push( url );
return url;
} );
// Load as usual, then revoke the blob URLs.
const loader = new THREE.GLTFLoader( manager );
loader.load( 'fish.gltf', (gltf) => {
scene.add( gltf.scene );
objectURLs.forEach( ( url ) => URL.revokeObjectURL( url ) );
});
[example:webgl_loader_fbx WebGL / loader / fbx]
[example:webgl_loader_obj WebGL / loader / obj]
[example:webgl_materials_physical_reflectivity WebGL / materials / physical / reflectivity]
[example:webgl_postprocessing_outline WebGL / postprocesing / outline]
[page:Function onLoad] — (optional) this function will be called when all loaders are done.
[page:Function onProgress] — (optional) this function will be called when an item is complete.
[page:Function onError] — (optional) this function will be called a loader encounters errors.
Creates a new [name].
This function will be called when loading starts.
The arguments are:
[page:String url] — The url of the item just loaded.
[page:Integer itemsLoaded] — the number of items already loaded so far.
[page:Iteger itemsTotal] — the total amount of items to be loaded.
By default this is undefined.
This function will be called when all loading is completed. By default this is undefined, unless passed in the constructor.
This function will be called when an item is complete.
The arguments are:
[page:String url] — The url of the item just loaded.
[page:Integer itemsLoaded] — the number of items already loaded so far.
[page:Iteger itemsTotal] — the total amount of items to be loaded.
By default this is undefined, unless passed in the constructor.
This function will be called when any item errors, with the argument:
[page:String url] — The url of the item that errored.
By default this is undefined, unless passed in the constructor.
[page:Object regex] — A regular expression.
[page:Loader loader] — The loader.
Registers a loader with the given regular expression. Can be used to define what loader should be used in order to load specific files. A typical use case is to overwrite the default loader for textures.
// add handler for TGA textures
manager.addHandler( /\.tga$/i, new TGALoader() );
[page:String file] — The file path.
Can be used to retrieve the registered loader for the given file path.
[page:Object regex] — A regular expression.
Removes the loader for the given regular expression.
[page:String url] — the url to load
Given a URL, uses the URL modifier callback (if any) and returns a resolved URL. If no
URL modifier is set, returns the original URL.
[page:Function callback] — URL modifier callback. Called with [page:String url] argument, and
must return [page:String resolvedURL].
If provided, the callback will be passed each resource URL before a request is sent. The
callback may return the original URL, or a new URL to override loading behavior. This
behavior can be used to load assets from .ZIP files, drag-and-drop APIs, and Data URIs.
Note: The following methods are designed to be called internally by loaders. You shouldn't call them directly.
[page:String url] — the url to load
This should be called by any loader using the manager when the loader starts loading an url.
[page:String url] — the loaded url
This should be called by any loader using the manager when the loader ended loading an url.
[page:String url] — the loaded url
This should be called by any loader using the manager when the loader errors loading an url.
[link:https://github.com/mrdoob/three.js/blob/master/src/loaders/LoadingManager.js src/loaders/LoadingManager.js]