A class for displaying points. The points are rendered by the [page:WebGLRenderer] using [link:https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/drawElements gl.POINTS].
[page:BufferGeometry geometry] — (optional) an instance of [page:BufferGeometry]. Default is a new [page:BufferGeometry].
[page:Material material] — (optional) a [page:Material]. Default is a new [page:PointsMaterial].
See the base [page:Object3D] class for common properties.
An instance of [page:BufferGeometry] (or derived classes), defining the object's structure.
An instance of [page:Material], defining the object's appearance. Default is a [page:PointsMaterial].
An array of weights typically from 0-1 that specify how much of the morph is applied. Undefined by default, but reset to a blank array by [page:Points.updateMorphTargets updateMorphTargets].
A dictionary of morphTargets based on the morphTarget.name property. Undefined by default, but rebuilt [page:Points.updateMorphTargets updateMorphTargets].
See the base [page:Object3D] class for common methods.
Get intersections between a casted ray and this Points. [page:Raycaster.intersectObject] will call this method.
Returns a clone of this Points object and its descendants.
Updates the morphTargets to have no influence on the object. Resets the [page:Points.morphTargetInfluences morphTargetInfluences] and [page:Points.morphTargetDictionary morphTargetDictionary] properties.
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]