[page:Texture] →

[name]

Creates a texture from a canvas element.

This is almost the same as the base [page:Texture Texture] class, except that it sets [page:Texture.needsUpdate needsUpdate] to *true* immediately.

Constructor

[name]( [param:HTMLElement canvas], [param:Constant mapping], [param:Constant wrapS], [param:Constant wrapT], [param:Constant magFilter], [param:Constant minFilter], [param:Constant format], [param:Constant type], [param:Number anisotropy] )

[page:HTMLElement canvas] -- The HTML canvas element from which to load the texture.
[page:Constant mapping] -- How the image is applied to the object. An object type of [page:Textures THREE.UVMapping]. See [page:Textures mapping constants] for other choices.
[page:Constant wrapS] -- The default is [page:Textures THREE.ClampToEdgeWrapping]. See [page:Textures wrap mode constants] for other choices.
[page:Constant wrapT] -- The default is [page:Textures THREE.ClampToEdgeWrapping]. See [page:Textures wrap mode constants] for other choices.
[page:Constant magFilter] -- How the texture is sampled when a texel covers more than one pixel. The default is [page:Textures THREE.LinearFilter]. See [page:Textures magnification filter constants] for other choices.
[page:Constant minFilter] -- How the texture is sampled when a texel covers less than one pixel. The default is [page:Textures THREE.LinearMipmapLinearFilter]. See [page:Textures minification filter constants] for other choices.
[page:Constant format] -- The format used in the texture. See [page:Textures format constants] for other choices.
[page:Constant type] -- Default is [page:Textures THREE.UnsignedByteType]. See [page:Textures type constants] for other choices.
[page:Number anisotropy] -- The number of samples taken along the axis through the pixel that has the highest density of texels. By default, this value is 1. A higher value gives a less blurry result than a basic mipmap, at the cost of more texture samples being used. Use [page:WebGLrenderer.getMaxAnisotropy renderer.getMaxAnisotropy]() to find the maximum valid anisotropy value for the GPU; this value is usually a power of 2.

Properties

See the base [page:Texture Texture] class for common properties.

[property:Boolean needsUpdate]

True by default. This is required so that the canvas data is loaded.

Methods

See the base [page:Texture Texture] class for common methods.

Source

[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]