[page:Texture] →


Creates a cube texture made up of six images.

Code Example

const loader = new THREE.CubeTextureLoader(); loader.setPath( 'textures/cube/pisa/' ); const textureCube = loader.load( [ 'px.png', 'nx.png', 'py.png', 'ny.png', 'pz.png', 'nz.png' ] ); const material = new THREE.MeshBasicMaterial( { color: 0xffffff, envMap: textureCube } );


[name]( images, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy )

CubeTexture is almost equivalent in functionality and usage to [page:Texture]. The only differences are that the images are an array of 6 images as opposed to a single image, and the mapping options are [page:Textures THREE.CubeReflectionMapping] (default) or [page:Textures THREE.CubeRefractionMapping]


See the base [page:Texture Texture] class for common properties.


See the base [page:Texture Texture] class for common methods.


[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]