Buffer Attribute Usage Constants

The usage constants can be used to provide a hint to the API regarding how the geometry buffer attribute will be used in order to optimize performance.

Code Example

const geometry = new THREE.BufferGeometry(); const positionAttribute = new THREE.BufferAttribute( array, 3 , false ); positionAttribute.setUsage( THREE.DynamicDrawUsage ); geometry.setAttribute( 'position', positionAttribute );


[example:webgl_buffergeometry_drawrange materials / buffergeometry / drawrange ]

Geometry Usage

THREE.StaticDrawUsage THREE.DynamicDrawUsage THREE.StreamDrawUsage THREE.StaticReadUsage THREE.DynamicReadUsage THREE.StreamReadUsage THREE.StaticCopyUsage THREE.DynamicCopyUsage THREE.StreamCopyUsage For more detailed information on each of these constants see [link:https://www.khronos.org/opengl/wiki/Buffer_Object#Buffer_Object_Usage this OpenGL documentation].


[link:https://github.com/mrdoob/three.js/blob/master/src/constants.js src/constants.js]