自定义混合方程常量(Custom Blending Equation Constants)

这个常量可以用于所有的材质类型。首先将材质的混合模式设置为THREE.CustomBlending,然后设置所需要的混合方程、源因子和目标因子。

代码示例

const material = new THREE.MeshBasicMaterial( {color: 0x00ff00} ); material.blending = THREE.CustomBlending; material.blendEquation = THREE.AddEquation; //default material.blendSrc = THREE.SrcAlphaFactor; //default material.blendDst = THREE.OneMinusSrcAlphaFactor; //default

例子

[example:webgl_materials_blending_custom materials / blending / custom ]

混合方程

THREE.AddEquation THREE.SubtractEquation THREE.ReverseSubtractEquation THREE.MinEquation THREE.MaxEquation

源因子

THREE.ZeroFactor THREE.OneFactor THREE.SrcColorFactor THREE.OneMinusSrcColorFactor THREE.SrcAlphaFactor THREE.OneMinusSrcAlphaFactor THREE.DstAlphaFactor THREE.OneMinusDstAlphaFactor THREE.DstColorFactor THREE.OneMinusDstColorFactor THREE.SrcAlphaSaturateFactor

目标因子

所有的源因子的值,在目标因子中都是有效的。除了:THREE.SrcAlphaSaturateFactor

源代码

[link:https://github.com/mrdoob/three.js/blob/master/src/constants.js src/constants.js]