[page:EventDispatcher] →


This class can be used to provide a drag'n'drop interaction.

Code Example

const controls = new DragControls( objects, camera, renderer.domElement ); // add event listener to highlight dragged objects controls.addEventListener( 'dragstart', function ( event ) { event.object.material.emissive.set( 0xaaaaaa ); } ); controls.addEventListener( 'dragend', function ( event ) { event.object.material.emissive.set( 0x000000 ); } );


[example:misc_controls_drag misc / controls / drag ]


[name]( [param:Array objects], [param:Camera camera], [param:HTMLDOMElement domElement] )

[page:Array objects]: An array of draggable 3D objects.

[page:Camera camera]: The camera of the rendered scene.

[page:HTMLDOMElement domElement]: The HTML element used for event listeners.

Creates a new instance of [name].



Fires when the user starts to drag a 3D object.


Fires when the user drags a 3D object.


Fires when the user has finished dragging a 3D object.


Fires when the pointer is moved onto a 3D object, or onto one of its children.


Fires when the pointer is moved out of a 3D object.


[property:Boolean enabled]

Whether or not the controls are enabled.

[property:Boolean transformGroup]

This option only works if the [page:DragControls.objects] array contains a single draggable group object. If set to *true*, [name] does not transform individual objects but the entire group. Default is *false*.


See the base [page:EventDispatcher] class for common methods.

[method:undefined activate] ()

Adds the event listeners of the controls.

[method:undefined deactivate] ()

Removes the event listeners of the controls.

[method:undefined dispose] ()

Should be called if the controls is no longer required.

[method:Array getObjects] ()

Returns the array of draggable objects.

[method:Raycaster getRaycaster] ()

Returns the internal [page:Raycaster] instance that is used for intersection tests.


[link:https://github.com/mrdoob/three.js/blob/master/examples/jsm/controls/DragControls.js examples/jsm/controls/DragControls.js]