[page:Loader] →


A loader for loading a .obj resource.
The OBJ file format is a simple data-format that represents 3D geometry in a human readable format as the position of each vertex, the UV position of each texture coordinate vertex, vertex normals, and the faces that make each polygon defined as a list of vertices, and texture vertices.

Code Example

// instantiate a loader const loader = new OBJLoader(); // load a resource loader.load( // resource URL 'models/monster.obj', // called when resource is loaded function ( object ) { scene.add( object ); }, // called when loading is in progresses function ( xhr ) { console.log( ( xhr.loaded / xhr.total * 100 ) + '% loaded' ); }, // called when loading has errors function ( error ) { console.log( 'An error happened' ); } );




[name]( [param:LoadingManager manager] )

[page:LoadingManager manager] — The [page:LoadingManager loadingManager] for the loader to use. Default is [page:LoadingManager THREE.DefaultLoadingManager].

Creates a new [name].


See the base [page:Loader] class for common properties.


See the base [page:Loader] class for common methods.

[method:undefined load]( [param:String url], [param:Function onLoad], [param:Function onProgress], [param:Function onError] )

[page:String url] — A string containing the path/URL of the .obj file.
[page:Function onLoad] — (optional) A function to be called after the loading is successfully completed. The function receives the loaded [page:Object3D] as an argument.
[page:Function onProgress] — (optional) A function to be called while the loading is in progress. The function receives a XMLHttpRequest instance, which contains [page:Integer total] and [page:Integer loaded] bytes. If the server does not set the Content-Length header; .[page:Integer total] will be 0.
[page:Function onError] — (optional) A function to be called if an error occurs during loading. The function receives error as an argument.

Begin loading from url and call onLoad with the parsed response content.

[method:Object3D parse]( [param:String text] )

[page:String text] — The textual obj structure to parse.

Returns an [page:Object3D]. It contains the parsed meshes as [page:Mesh] and lines as [page:LineSegments].
All geometry is created as [page:BufferGeometry]. Default materials are created as [page:MeshPhongMaterial].
If an obj object or group uses multiple materials while declaring faces, geometry groups and an array of materials are used.

[method:this setMaterials]( [param:MTLLoader.MaterialCreator materials] )

[page:MTLLoaderMaterialCreator MTLLoader.MaterialCreator materials] - A MaterialCreator instance.

Sets materials loaded by MTLLoader or any other supplier of a [page:MTLLoaderMaterialCreator MTLLoader.MaterialCreator].


[link:https://github.com/mrdoob/three.js/blob/master/examples/jsm/loaders/OBJLoader.js examples/jsm/loaders/OBJLoader.js]