An exporter for *glTF* 2.0.
glTF (GL Transmission Format) is an
open format specification
for efficient delivery and loading of 3D content. Assets may be provided either in JSON (.gltf)
or binary (.glb) format. External files store textures (.jpg, .png) and additional binary
data (.bin). A glTF asset may deliver one or more scenes, including meshes, materials,
textures, skins, skeletons, morph targets, animations, lights, and/or cameras.
GLTFExporter supports the following [link:https://github.com/KhronosGroup/glTF/tree/master/extensions/ glTF 2.0 extensions]:
The following glTF 2.0 extension is supported by an external user plugin
// Instantiate a exporter
const exporter = new GLTFExporter();
// Parse the input and generate the glTF output
exporter.parse(
scene,
// called when the gltf has been generated
function ( gltf ) {
console.log( gltf );
downloadJSON( gltf );
},
// called when there is an error in the generation
function ( error ) {
console.log( 'An error happened' );
},
options
);
[example:misc_exporter_gltf]
Creates a new [name].
[page:Object input] — Scenes or objects to export. Valid options:
exporter.parse( scene1, ... )
exporter.parse( [ scene1, scene2 ], ... )
exporter.parse( object1, ... )
exporter.parse( [ object1, object2 ], ... )
exporter.parse( [ scene1, object1, object2, scene2 ], ... )
Generates a .gltf (JSON) or .glb (binary) output from the input (Scenes or Objects)
[link:https://github.com/mrdoob/three.js/blob/master/examples/jsm/exporters/GLTFExporter.js examples/jsm/exporters/GLTFExporter.js]